Stay alive. Or end up as a Dead Drop

Competitive battle royale, in development

What makes it different

Fair by design, tense by nature.

Fairness by design

A custom authoritative server only tells you what you could see or hear. Every machine renders the same world, so settings can't buy an advantage.

Gunplay and long sightlines

Realistic but readable guns, with bullets that take time to travel. Big maps with open ground reward patience, cover and a good read on distance.

A zone that kills

Solo, duos or squads, in long matches where the zone closes as grid cells. No slow damage, no healing through it: be inside a cell when it closes and you're dead.

An open process

We're committed to building in the open. The devlog goes deep on how the game works and how it's made, as we build it.

Devlog

Latest from the devlog

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